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Direktori : /home/graphicd/www/vebto/vendor/spatie/color/src/ |
Current File : /home/graphicd/www/vebto/vendor/spatie/color/src/Convert.php |
<?php namespace Spatie\Color; class Convert { public static function CIELabValueToXyz(float $l, float $a, float $b): array { $y = ($l + 16) / 116; $x = $a / 500 + $y; $z = $y - $b / 200; if (pow($y, 3) > 0.008856) { $y = pow($y, 3); } else { $y = ($y - 16 / 116) / 7.787; } if (pow($x, 3) > 0.008856) { $x = pow($x, 3); } else { $x = ($x - 16 / 116) / 7.787; } if (pow($z, 3) > 0.008856) { $z = pow($z, 3); } else { $z = ($z - 16 / 116) / 7.787; } $x = round(95.047 * $x, 4); $y = round(100.000 * $y, 4); $z = round(108.883 * $z, 4); if ($x > 95.047) { $x = 95.047; } if ($y > 100) { $y = 100; } if ($z > 108.883) { $z = 108.883; } return [$x, $y, $z]; } public static function hexChannelToRgbChannel(string $hexValue): int { return hexdec($hexValue); } public static function rgbChannelToHexChannel(int $rgbValue): string { return str_pad(dechex($rgbValue), 2, '0', STR_PAD_LEFT); } public static function hslValueToRgb(float $hue, float $saturation, float $lightness): array { $h = (360 + ($hue % 360)) % 360; // hue values can be less than 0 and greater than 360. This normalises them into the range 0-360. $c = (1 - abs(2 * ($lightness / 100) - 1)) * ($saturation / 100); $x = $c * (1 - abs(fmod($h / 60, 2) - 1)); $m = ($lightness / 100) - ($c / 2); if ($h >= 0 && $h <= 60) { return [round(($c + $m) * 255), round(($x + $m) * 255), round($m * 255)]; } if ($h > 60 && $h <= 120) { return [round(($x + $m) * 255), round(($c + $m) * 255), round($m * 255)]; } if ($h > 120 && $h <= 180) { return [round($m * 255), round(($c + $m) * 255), round(($x + $m) * 255)]; } if ($h > 180 && $h <= 240) { return [round($m * 255), round(($x + $m) * 255), round(($c + $m) * 255)]; } if ($h > 240 && $h <= 300) { return [round(($x + $m) * 255), round($m * 255), round(($c + $m) * 255)]; } if ($h > 300 && $h <= 360) { return [round(($c + $m) * 255), round($m * 255), round(($x + $m) * 255)]; } } public static function rgbValueToHsl($red, $green, $blue): array { $r = $red / 255; $g = $green / 255; $b = $blue / 255; $cmax = max($r, $g, $b); $cmin = min($r, $g, $b); $delta = $cmax - $cmin; $hue = 0; if ($delta != 0) { if ($r === $cmax) { $hue = 60 * fmod(($g - $b) / $delta, 6); } if ($g === $cmax) { $hue = 60 * ((($b - $r) / $delta) + 2); } if ($b === $cmax) { $hue = 60 * ((($r - $g) / $delta) + 4); } } $lightness = ($cmax + $cmin) / 2; $saturation = 0; if ($lightness > 0 && $lightness < 1) { $saturation = $delta / (1 - abs((2 * $lightness) - 1)); } return [$hue, min($saturation, 1) * 100, min($lightness, 1) * 100]; } public static function rgbValueToXyz($red, $green, $blue): array { $red = $red / 255; $green = $green / 255; $blue = $blue / 255; if ($red > 0.04045) { $red = pow((($red + 0.055) / 1.055), 2.4); } else { $red = $red / 12.92; } if ($green > 0.04045) { $green = pow((($green + 0.055) / 1.055), 2.4); } else { $green = $green / 12.92; } if ($blue > 0.04045) { $blue = pow((($blue + 0.055) / 1.055), 2.4); } else { $blue = $blue / 12.92; } $red = $red * 100; $green = $green * 100; $blue = $blue * 100; $x = round($red * 0.4124 + $green * 0.3576 + $blue * 0.1805, 4); $y = round($red * 0.2126 + $green * 0.7152 + $blue * 0.0722, 4); $z = round($red * 0.0193 + $green * 0.1192 + $blue * 0.9505, 4); if ($x > 95.047) { $x = 95.047; } if ($y > 100) { $y = 100; } if ($z > 108.883) { $z = 108.883; } return [$x, $y, $z]; } public static function xyzValueToCIELab(float $x, float $y, float $z): array { $x = $x / 95.047; $y = $y / 100.000; $z = $z / 108.883; if ($x > 0.008856) { $x = pow($x, 1 / 3); } else { $x = (7.787 * $x) + (16 / 116); } if ($y > 0.008856) { $y = pow($y, 1 / 3); } else { $y = (7.787 * $y) + (16 / 116); } if ($y > 0.008856) { $l = (116 * $y) - 16; } else { $l = 903.3 * $y; } if ($z > 0.008856) { $z = pow($z, 1 / 3); } else { $z = (7.787 * $z) + (16 / 116); } $l = round($l, 2); $a = round(500 * ($x - $y), 2); $b = round(200 * ($y - $z), 2); return [$l, $a, $b]; } public static function xyzValueToRgb(float $x, float $y, float $z): array { $x = $x / 100; $y = $y / 100; $z = $z / 100; $r = $x * 3.2406 + $y * -1.5372 + $z * -0.4986; $g = $x * -0.9689 + $y * 1.8758 + $z * 0.0415; $b = $x * 0.0557 + $y * -0.2040 + $z * 1.0570; if ($r > 0.0031308) { $r = 1.055 * pow($r, (1 / 2.4)) - 0.055; } else { $r = 12.92 * $r; } if ($g > 0.0031308) { $g = 1.055 * pow($g, (1 / 2.4)) - 0.055; } else { $g = 12.92 * $g; } if ($b > 0.0031308) { $b = 1.055 * pow($b, (1 / 2.4)) - 0.055; } else { $b = 12.92 * $b; } $r = max(0, min(255, $r * 255)); $g = max(0, min(255, $g * 255)); $b = max(0, min(255, $b * 255)); return [$r, $g, $b]; } }